Connected Simulation utilizing IPG Carmaker and Unity
Building a Driving Simulator from Scratch
During my Phd I set out to build a Driving Simulator, which enables me to create immersive environments and a sophisticated toolset for rapid interaction protoyping.
Thus, I implemented a Dynamic Virtual Reality Simulator based on Vehicle Dynamic Simulation running in IPG CarMaker and full VR Support in Unity and connection to a Motion Platform.
In order to benefit from the accurate physical vehicle simulation, IPG CarMaker is capable of …
… I connected the two applications in a distributed simulation environment utilizing the CarMaker APO client.
This allows for visually sophisticated and interactive environments in the driving simulation, simple testing of HMI, and logging of interaction data …
… while at the same time taking advantage of the flexibility a game engine like Unity provides in terms of interactions and virtual reality support, etc. …
… while at the same time feeling realistic and grounded.